1. The game plays as normal
Callout listens to the sound Windows is already sending to your headphones. It never touches the game.
For gamers who hear with one ear
Games put every sound on the left or the right. With one-sided hearing, half of that is gone. Callout lights up the side a sound comes from, right on the edge of your screen, while you hear the game in your good ear.
Free. Pro add-on $8.99, one time.
Windows 10 and 11.
Callout listens to the sound Windows is already sending to your headphones. It never touches the game.
Two thin strips on the screen edges light up on the side a sound comes from. Loud sounds can turn red.
The game reaches your headphones in mono, so nothing is lost. Or keep your normal audio and use the strips alone.
Free does the job. Pro makes it yours.
| What you get | Free | Pro · $8.99 |
|---|---|---|
| Left and right strips | Yes | Yes |
| Mono to your headphones, or display-only | Yes | Yes |
| Sensitivity 1 to 10, test sounds, level meter | Yes | Yes |
| Works on any monitor, starts with Windows | Yes | Yes |
| Shape, width, position and height of the strips | Default look | Yes |
| Colour, brightness, fade | Default look | Yes |
| Colour by loudness: a second colour for loud sounds | — | Yes |
| Profiles: saved looks, switched from the tray | — | Yes |
| Advanced thresholds and delay measurement | — | Yes |
Callout is in the same category as a volume mixer or a chat window on your second monitor. It gives you nothing another player with two ears does not already have.
The sound your PC is already playing. Nothing from the game itself.
The strips are a separate, click-through window over the game. No overlay injection.
Callout never opens the game process and never sends input.
Nothing leaves your PC. Settings live in a file you can read.
No anti-cheat vendor endorses third-party software, and we do not claim otherwise. Run games in borderless windowed mode so the strips can sit on top.
Anyone who plays with one ear, for any reason.
Born with it, or lost one side later. Mono lets you hear everything; Callout gives the direction back.
One ear much weaker than the other, a hearing aid on one side, or tinnitus that drowns one channel.
A call, a podcast or a baby monitor in the other ear. Keep the game in one ear and still know where sounds are.
Hear fine, but want a visual cue too. Display-only mode leaves your audio untouched and just adds the strips.
Free. Pro add-on $8.99, one time.
The same answers live under Help inside the app.
While Callout runs, pick “Callout Headphones” (or Default) everywhere. That is your spare output with a new name: Callout reads the game's sound from it and plays it to your real headphones in mono. If you pick the raw headphones instead, the sound bypasses Callout and the strips stay dark.
In order: 1) Windows' own “Mono audio” toggle must be off (Settings > Accessibility > Audio); it squashes sound to mono before Callout can see left from right. 2) The game must run in borderless windowed mode, not exclusive fullscreen, which hides everything drawn over it. 3) The game must play into “Callout Headphones” or Default. 4) Callout must not be paused. 5) Raise the sensitivity slider and press the quiet-footsteps test sound: if the strip lights, the setup is fine and the game is just quiet.
In the normal mode, yes: Callout needs a spare output besides your headphones to read the game's sound from. Most desktops have one (speakers, or a monitor with audio). If yours has none, install the free VB-Cable virtual device; Callout picks it up automatically. It adds about 70 ms of delay, so a real spare output is better. Display-only mode needs no spare device at all.
For people who hear the game normally and just want the strips. Callout listens to your headphones' own output and changes nothing about your audio: no mono, no spare device, no device switching, no added delay.
With any game that plays stereo sound through Windows, which is nearly all of them, as long as the game runs in borderless windowed mode. Callout shows left and right only. Front and back cannot be told apart from a stereo mix, and Callout does not try.
Callout reads the sound Windows is already playing and draws its own click-through window over the game. It never opens the game process, never reads its memory, never sends input, and sends nothing over the network. That puts it in the same category as a volume mixer or a chat window on a second monitor. No anti-cheat vendor endorses third-party software, and we do not claim otherwise.
In the normal mode about 20 ms between the game and your headphones, roughly a single frame at 60 fps. Display-only mode adds none. Pro users can measure the actual number on the Audio page.
That is your spare output, renamed and muted while Callout runs so games play into it without anyone hearing it. Callout gives it its old name back and unmutes it when you exit or pause. If the app ever crashes, it repairs this on its next start.
While it runs, Callout keeps Windows' default output on “Callout Headphones” so games play into it. To use your headphones directly for a while, choose Pause in the tray menu; Callout then leaves your devices alone.
Colour by loudness (Pro) is on: a sound louder than a fixed level shifts the strip towards the loud colour, whatever your sensitivity setting. Footsteps stay the normal colour; nearby gunfire goes red. It measures loudness at your ears, not distance, and the level can be moved under Advanced on the Audio page.
Pro is a one-time purchase through the Microsoft Store: glow shape, width, position and height, colour, brightness, fade, colour by loudness, saved profiles, the advanced thresholds and the delay tool. Everything needed to make Callout work, including the sensitivity slider and monitor choice, is free. Refunds go through the Microsoft Store.
None. There is no account, no telemetry and no network use. Settings live in a file under your AppData folder, and a short log next to it stays on your PC.
Callout collects no data. The app has no account, sends nothing over the network and contains no analytics or telemetry. Its settings and a short log of what it did with your audio devices are stored in a file on your own PC, under your AppData folder, and never leave it.
Purchases of the Pro add-on are handled entirely by the Microsoft Store under Microsoft's terms; Callout only asks Windows whether the add-on is owned.
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Last updated 2026-09-30.